A downloadable game for Windows
For more information please visit the Official Web Site
What is Mind Merge?
Mind Merge is a top-down 2D puzzle game that explores the depths of ones mind. The premise is simple; each puzzle represents a neuron inside my mind and as you successfully complete each puzzle, you repair and restore neurons that correlate to various memories, ideas and personality traits that then make up the bulk of the story - as you learn more about what happened and more about myself in the process. This is accomplished by re-directing neurotransmitters, inside the neurons, to ensure they reach their destination.
As you might imagine, this is a deeply personal project to me. In fact, I'd be as bold as to say that this is probably the most personally intimate game you'll ever experience, as I share my thoughts and ideas with the world - some of which I've never shared with anyone. The motivation for creating this game stems back to early 2013 when I suffered a severe panic attack and was taken into hospital as my entire body shut down. I'd never experienced a panic attack before and it was without a doubt one of the scariest moments of my life. Originally, when I first conceived the idea of this game, it was going to centre around the events leading up to the incident but when I started developing the story it quickly became very dark and depressing, which is not how I like to see myself…even though the last three years have been just that. The story was later re-worked in order to put a more comical spin on the events that unfolded. In essence, discussing serious events/topics in a light hearted way.
I've always had an infinity for video games and I believe they're a very powerful form of expression but rather than just creating an interactive novel or a “walking simulator", I thought about how I could wrap my story around some actual game play and this is the result. Yes, the story is the main feature of this game but that doesn't mean to say that the game itself will be sloppy and uninteresting. On the contrary, I want to make a fun and engaging game that complements the story…and perhaps one good enough to be played independently from the story, for those that simply aren't interested in it or for those unfamiliar with the English language.
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